<Spell Name="Shatter">
  <school>evocation</school>
  <subschool>
  </subschool>
  <descriptor>sonic</descriptor>
  <spell_level>bard 2, cleric oracle 2, sorcerer wizard 2, magus 2</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M DF (a chip of mica)</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>5-ft.-radius spread or one solid object or one crystalline creature</area>
  <effect>
  </effect>
  <targets>5-ft.-radius spread or one solid object or one crystalline creature</targets>
  <duration>instantaneous</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (object) Will negates (object) or Fortitude half see text</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects sunders a single solid, nonmagical object or damages a crystalline creature. Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered. Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Shatter&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;evocation [sonic] &lt;b&gt;Level &lt; b&gt;bard 2, cleric oracle 2, sorcerer wizard 2, magus 2&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M DF (a chip of mica)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Target or Area &lt; b&gt;5-ft.-radius spread or one solid object or one crystalline creature&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;instantaneous&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (object) Will negates (object) or Fortitude half see text &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;&lt;i&gt;Shatter&lt; i&gt; creates a loud, ringing noise that breaks brittle, nonmagical objects sunders a single solid, nonmagical object or damages a crystalline creature.&lt; p&gt;&lt;p&gt;Used as an area attack, &lt;i&gt;shatter&lt; i&gt; destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are &lt;i&gt;shatter&lt; i&gt;ed.&lt; p&gt;&lt;p&gt;Alternatively, you can target &lt;i&gt;shatter&lt; i&gt; against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), &lt;i&gt;shatter&lt; i&gt; deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell s damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature s space and act as caltrops.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>1</divine_focus>
  <sor>2</sor>
  <wiz>2</wiz>
  <cleric>2</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>2</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>2</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>2</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>2</SLA_Level>
  <domain>Destruction</domain>
  <short_description>Sonic vibration damages objects or crystalline creatures.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>1</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells s shatter  Shatter </linktext>
  <id>481</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell s damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature s space and act as caltrops.</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>